Fixed carpets not on top of a solid block writing as a solid block for the GI voxel volume.Fixed problem where half of custom skyboxes wouldnt render.Added Sunlight Intensity option (in Lighting & Shadows Options).Removed RAIN_SPLASH_BILATERAL option, its always enabled now and achieved in a cheaper way. For now, any held item only emits torch-colored lighting Added ∽ynamic Held Light option, to enable held lights emitting light into the scene (in Lighting & Shadows Options, on by default).Fixed wrong screen-space GI tracing intensity.Added option ∿ull Cave GI Leak Fix in Raytracing Options that prevents all GI light leaks while in caves.Fixed light emitted by lava being way too dim.Enchanted weapons and armor now display properly (not as solid purple).Fixed blue ice and stripped wood not writing to the GI voxel volume.Water casts caustics shadows, instead of just being applied on any surface behind water.Underwater godrays/volumetric lighting with caustics influence.Caustics (visible directly and in reflections).Physically-based light absorption (blue tint) through water.Water/Underwater rendering completely redesigned.Land atmospheric scattering has been restored (for nice distance fog).Fixed weird lighting bug that happened when the player crossed a world coordinate that is a power of two (128, 256, 512, etc).Significant diffuse GI filter improvements, better contact shadows, less blobby/noisy lighting overall. Minecraft 1.14.3 + OptiFine HD U F1 compatibility.Know that Ill be working on optimizing these new features for the next release. With all of these new features, expect a slight overall performance drop in this release. Theres a new option for fixing all GI light leaks while in caves, a new option for dynamic held light emission (only works for items youre holding, not other players or entities), and a lot of other fixes and improvements.Īlso, a big improvement has been made to the diffuse GI filter that allows for much better preservation of contact shadows. If you want to read more about this new feature, you can check this dev news post: Īs Ive said before, my long-term goal for SEUS PTGI is for it to be enjoyable for actual survival gameplay, and this update brings SEUS PTGI a lot closer to that goal. :D I'm trying to reduce VRAM usage as much as possible.SEUS PTGI E8 is here, along with some exciting new additions and improvements!įirst of all, E8 has an entirely new water and underwater rendering system! Unfortunately this new feature causes incompatibility with Minecraft 1.12 until the developer of OptiFine ports back newer features that this relies on. Made some further optimizations to the leaf blocks.Just use the 1.14.4 version of the resourcepack and ignore the incompatible message when loading it. The resourcepack is compatible with MC 1.15.2 and 1.16.1. To match the quality of the screenshots, use SEUS PTGI E11 and set RAYTRACE_GEOMETRY_QUALITY to 0, and change the tonemap to ACEStonemap in the shader settings. (C:\Users\yourusername\AppData\Roaming\.minecraft\resourcepacks) zip file inside your resourcepack folder and load the pack in the ingame settings. Installation is the same as always, delete the old version and simply install the new one by putting the downloaded. :)Īddon for 1.12.2 (Only needed for 1.12.2, put this inside your mods folder) "C:\Users\yourusername\AppData\Roaming\.minecraft\mods" It's a new google drive folder, It contains all versions. Some of you asked me about 1.15 and 1.16 compatibility, as far as I can tell the 1.14.4 version of the RP is fully compatible with the new MC versions. Let me know how you like the new ores and I'll be adding the rest of them asap. :D Also added dandelion texture and snow block. Both of these are POM ready and they are looking pretty good with Continuum 2.1 and SEUS Renewed imo. I've finally updated the 1.12.2 builds and added new ore textures for Emerald and Redstone. You can find the updated download links down below. UPDATE - July 19th : Added Polished Diorite, Polished Andesite, Diamond Ore, Coal Ore, Grass overlaying, check out the new screenshots.
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